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Sökning efter: Julian Togelius
30 träffar
|
Titel |
Författare |
År |
Språk |
1-3 |
Applications of Evolutionary Computation - EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I
(flera utgåvor)
|
Cecilia. Chio
|
2012 |
Engelska |
4 |
Multiobjective Exploration of the StarCraft Map Space
|
2010 IEEE Conference on Computational Intelligence and Games (CIG) Julian Togelius
|
2010 |
Engelska |
5 |
Bar Chart Ball, a Data Game
|
Greece (2013) Crete Chania Foundations of Digital Games (FDG) Julian Togelius
|
2013 |
Engelska |
6-7 |
Procedural Content Generation in Games
(flera utgåvor)
|
Noor. Shaker
|
2018 |
Engelska |
8-9 |
Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers
(flera utgåvor)
|
|
2017 |
Engelska |
10 |
Artificial Intelligence and Games
|
Georgios N. Yannakakis
|
2018 |
Engelska |
11 |
Artificial intelligence and games
|
Julian Togelius
|
2018 |
Engelska |
12 |
Playing smart - on games, intelligence and artificial intelligence
|
Julian Togelius
|
2018 |
Engelska |
13 |
General Video Game Artificial Intelligence
|
Jialin Liu
|
2019 |
Okänt |
14 |
Open Trumps, a Data Game
|
Aboard: Royal Caribbean's Liberty of the Seas (2014) Ft. Lauderdale FL USA Foundations of Digital Games Andrew Borg Cardona
|
2014 |
Engelska |
15 |
Patterns and procedural content generation - revisiting Mario in world 1 level 1
|
USA (2012) North Carolina Design Patterns in Games (DPG) Steve Dahlskog
|
2012 |
Engelska |
16 |
Patterns, Dungeons and Generators
|
U.S.A. (2015) Pacific Grove FDG Foundations of Digital Games Conference Steve Dahlskog
|
2015 |
Engelska |
17 |
A multi-level level generator
|
Germany (2014) Dortmund IEEE Conference on Computational Intelligence and Games Steve Dahlskog
|
2014 |
Engelska |
18 |
Procedural Content Generation Using Patterns as Objectives
|
Spain (2014) Granada EvoSTAR/EvoApplications/EvoGames Steve Dahlskog
|
2014 |
Engelska |
19 |
A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework
|
USA (2014) Florida Ft. Lauderdale Foundations of Digital Games 2014 Britton Horn
|
2014 |
Engelska |
20 |
Patterns as Objectives for Level Generation
|
Greece (2013) Crete Chania Design Patterns in Games (DPG) Steve Dahlskog
|
2013 |
Engelska |
1
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