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Sökning efter: Julian Togelius 30 träffar

Titel Författare År Språk
1-3 Applications of Evolutionary Computation - EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I (flera utgåvor) Cecilia. Chio 2012 Engelska
4 Multiobjective Exploration of the StarCraft Map Space 2010 IEEE Conference on Computational Intelligence and Games (CIG) Julian Togelius 2010 Engelska
5 Bar Chart Ball, a Data Game Greece (2013) Crete Chania Foundations of Digital Games (FDG) Julian Togelius 2013 Engelska
6-7 Procedural Content Generation in Games (flera utgåvor) Noor. Shaker 2018 Engelska
8-9 Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers (flera utgåvor) 2017 Engelska
10 Artificial Intelligence and Games Georgios N. Yannakakis 2018 Engelska
11 Artificial intelligence and games Julian Togelius 2018 Engelska
12 Playing smart - on games, intelligence and artificial intelligence Julian Togelius 2018 Engelska
13 General Video Game Artificial Intelligence Jialin Liu 2019 Okänt
14 Open Trumps, a Data Game Aboard: Royal Caribbean's Liberty of the Seas (2014) Ft. Lauderdale FL USA Foundations of Digital Games Andrew Borg Cardona 2014 Engelska
15 Patterns and procedural content generation - revisiting Mario in world 1 level 1 USA (2012) North Carolina Design Patterns in Games (DPG) Steve Dahlskog 2012 Engelska
16 Patterns, Dungeons and Generators U.S.A. (2015) Pacific Grove FDG Foundations of Digital Games Conference Steve Dahlskog 2015 Engelska
17 A multi-level level generator Germany (2014) Dortmund IEEE Conference on Computational Intelligence and Games Steve Dahlskog 2014 Engelska
18 Procedural Content Generation Using Patterns as Objectives Spain (2014) Granada EvoSTAR/EvoApplications/EvoGames Steve Dahlskog 2014 Engelska
19 A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework USA (2014) Florida Ft. Lauderdale Foundations of Digital Games 2014 Britton Horn 2014 Engelska
20 Patterns as Objectives for Level Generation Greece (2013) Crete Chania Design Patterns in Games (DPG) Steve Dahlskog 2013 Engelska

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