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Sökning efter: Kelvin Sung
19 träffar
|
Titel |
Författare |
År |
Språk |
1 |
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
|
Gregory Smith
|
2019 |
Okänt |
2-3 |
Basic Math for Game Development with Unity 3D
(flera utgåvor)
|
Kelvin Sung
|
2024 |
Engelska |
4 |
"Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2"
|
Matthew Munson
|
2021 |
Okänt |
5-6 |
Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations / by Kelvin Sung, Gregory Smith
(flera utgåvor)
|
Kelvin. author. Sung
|
uuuu-uuuu |
Okänt |
7 |
Build your own 2D Game Engine and Create Great Web Games electronic resource : Using HTML5, JavaScript, and WebGL / by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
|
Kelvin. author. Sung
|
uuuu-uuuu |
Okänt |
8 |
Learn 2D Game Development with C# electronic resource : For iOS, Android, Windows Phone, Playstation Mobile and More / by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
|
Kelvin. author. Sung
|
uuuu-uuuu |
Okänt |
9 |
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
|
Kelvin Sung
|
2023 |
Okänt |
10 |
Basic Math for Game Development with Unity 3D electronic resource : A Beginner's Guide to Mathematical Foundations / by Kelvin Sung, Gregory Smith
|
Kelvin. Sung
|
uuuu-uuuu |
Okänt |
11-12 |
Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL
(flera utgåvor)
|
Kelvin. Sung
|
2015 |
Engelska |
13 |
Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
|
Kelvin Sung
|
2015 |
Okänt |
14 |
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
|
Kelvin Sung
|
2022 |
Okänt |
15-16 |
Essentials of interactive computer graphics - concepts and implementation
(flera utgåvor)
|
Kelvin Sung
|
c2008 |
Engelska |
17 |
Building a 2D Game Physics Engine - Using HTML5 and JavaScript
|
Michael. Tanaya
|
2017 |
Engelska |
18 |
Building a 2D Game Physics Engine: Using HTML5 and JavaScript
|
Michael Tanaya
|
2017 |
Okänt |
19 |
Building a 2D Game Physics Engine
|
Michael; Chen Tanaya
|
2017 |
Engelska |
1
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